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The PlayStation turns 30: Looking back at the console that gave us Lara Croft and β€˜The Last of Us’

The PlayStation turns 30: Looking back at the console that gave us Lara Croft and β€˜The Last of Us’

By MARK KENNEDY || AP NEWS


NEW YORK (AP) β€” When Kendrick Lamar began his Super Bowl halftime show earlier this year, he picked a stage design likely familiar to anyone tuning in: a square, triangle, cross and circle.

The Grammy-winning rapper β€” in front of more than 133 million people β€” chose to perform on a massive, industrialized grid of flashing lights resembling a giant PlayStation controller.

It was a nice surprise present for Sony’s PlayStation, which this year is celebrating its 30th anniversary in North America and Europe. Lamar’s nod to the console β€” which Sony had nothing to do with β€” was another sign of how far the brand has penetrated the culture, in ways big and small.

From big-budget Hollywood fare like β€œLara Croft: Tomb Raider” starring Angelina Jolie, to Juice WRLD’s video for β€œHear Me Calling” to β€œThe Last of Us” on HBO Max, the PlayStation experience has leapt far past the console. Chandler Bing on β€œFriends” played a PlayStation 1 and the title character fired at PlayStation zombies in the cult movie β€œShaun of the Dead.”

This image released by HBO shows Pedro Pascal, left, and Bella Ramsey in a scene from the series "The Last of Us." (HBO via AP)Pedro Pascal, left, and Bella Ramsey in a scene from the series "The Last of Us." (HBO via AP)

Tom Holland appears in a scene from "Unchartered." (Clay Enos/Columbia Pictures-Sony Pictures via AP)Tom Holland in a scene from "Unchartered." (Clay Enos/Columbia Pictures-Sony Pictures via AP)

β€œWe made gaming cool. When we came out we were a little edgy, we were a different, but it was really about being disruptive,” says Eric Lempel, senior vice president of Business and Product at Sony Interactive Entertainment. β€œWe feel we are a premier entertainment brand, not just a gaming brand.”

From bedroom to living room

Part of the enduring popularity of the PlayStation has been its ability to evolve with the technology, starting in 1995 by picking CD-ROMs that opened the door to 3D gaming. At the time, clunky cartridges were king.

The PlayStation β€” sparked by a failed partnership between Nintendo and Sony β€” entered a marketplace dominated by Sega and Nintendo. Sony wanted to bring the arcade experience home and a crucial decision was to consult with game developers first, before building their system.

β€œSony realized they needed developers in place from the get-go before they even started designing it,” says Anthony Caulfield, who with his wife, Nicola, run Gracious Films and made the independent documentary β€œThe PlayStation Revolution.”

β€œHardware manufacturers up to that point basically didn’t care what the developers wanted. They just made what they thought was the best piece of hardware,” he says.

Some critical steps helped right from the launch. Sony had a number of games ready to go, a development pipeline in place and a killer retail price β€” $299 β€” that was less expensive than the rival Sega Saturn.

FILE- Attendees walking past the Sony PlayStation PS Vita console on display in the Sony PlayStation booth at the Game Developers Conference in San Francisco on March 8, 2012. (AP Photo/Paul Sakuma, File)

Sony also picked its market carefully, Caulfield says. With Sega and Nintendo largely targeting children, Sony aimed the PlayStation at teens and young adults β€” catnip for their younger brothers and sisters.

β€œIf you grew up loving Nintendo games, the PlayStation was like a really good next step,” says Tyler Treese, the editor-in-chief of PlayStation LifeStyle, an online forum and news site for fans.

When the console first arrived, it was a sensation, going on to sell more than 100 million units globally. β€œIt’s when games grew up,” says Caulfield. β€œIt’s where the gaming went from the bedroom to the living room.”

Making the hardware slap

Sony kept up with the technology, packing a DVD into the PlayStation 2 so that buyers had another reason to buy the system. The PlayStation 2 remains the best selling console of all time, with some 160 million units sold.

β€œIt was one of the best-priced DVD players that also happened to be the best gaming system at the time,” says Lempel. β€œI know so many people who said, β€˜That was my DVD player. That’s how I started in DVD.’”

Sony hit a wobble with the PS3, which used a Blu-ray deck. β€œIt made the thing so expensive and it kind of broke that original PlayStation feeling of availability and great value for money,” Caulfield says. The 2011 PlayStation network hack that shut down the network for 24 days didn’t help. β€œIf they got the PS4 wrong it could have been the end.”

A PlayStation 3 video console is displayed during a news conference in Los Angeles on May 16, 2005. (AP Photo/Kevork Djansezian, File)

But the PlayStation 4 in 2013 stabilized the console, offering immersive online multiplayer options, streaming services and a library of exclusive games. Sony kept going with in-app purchases, 4K resolution and a controller that has haptic feedback and adaptive triggers in the current PlayStation 5.

β€œEvery console has to have a purpose, it has to have a reason to exist, and when we find that we have the right amount of new technology that can enable developers to do great things, we push forward,” says Lempel.

From the living room to Hollywood

The list of movies and TV shows that have had their origin on the PlayStation is long. It includes: β€œUncharted” starring Tom Holland on the big screen, β€œThe Last of Us” with Pedro Pascal on HBO, β€œTwisted Metal” on Peacock and β€œGran Turismo” with Orlando Bloom from Columbia Pictures.

More are on the way, including a live-action β€œHorizon Zero Dawn” movie that’s eying a 2027 release, an upcoming movie version of β€œGhost of Tsushima” directed by Chad Stahelski, and Amazon’s β€œGod of War” TV series.

Treese says PlayStation games often make the leap to TVs and theater screens because they’re realistic, use motion capture and employ talented actors.

β€œThey do really lend themselves to movies because they definitely led that charge of making more cinematic video game experiences,” he says. It also doesn’t help that Sony Pictures is nearby.

This image released by Peacock shows Stephanie Beatriz as Quiet in a scene from the series "Twisted Metal. (Pief Weyman/Peacock via AP)

Lempel says PlayStation franchises are finding new audiences in other media because, at base, they’re good entertainment. β€œWe have great stories, we’ve got great IP, and it transcends the category.”

That has even spilled out into fashion β€” British Nigerian multidisciplinary artist and designer Yinka Ilori has a line of PlayStation-inspired loungewear β€” and footwear, thanks to rapper Travis Scott’s Nike Dunk Low Cactus Jack X PlayStation sneakers.

β€œWe know that we’ve struck a chord that goes just well beyond a consumer product,” says Lempel. β€œThis is something that people love. It’s a big part of people’s lives and they love to talk about it. They love to express it in different ways.”

Lempel recently got a taste of that expression firsthand. He was at a restaurant in Manhattan when he spotted the PlayStation symbols tattooed on someone’s arm. β€œThese are permanent markings on someone’s body,” he says in wonder. β€œThat’s the passion people have.”


Source: playstation-30-anniversary


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