By MARK KENNEDY || AP NEWS
NEW YORK (AP) β When Kendrick Lamar began his Super Bowl halftime show earlier this year, he picked a stage design likely familiar to anyone tuning in: a square, triangle, cross and circle.
The Grammy-winning rapper β in front of more than 133 million people β chose to perform on a massive, industrialized grid of flashing lights resembling a giant PlayStation controller.
It was a nice surprise present for Sonyβs PlayStation, which this year is celebrating its 30th anniversary in North America and Europe. Lamarβs nod to the console β which Sony had nothing to do with β was another sign of how far the brand has penetrated the culture, in ways big and small.
From big-budget Hollywood fare like βLara Croft: Tomb Raiderβ starring Angelina Jolie, to Juice WRLDβs video for βHear Me Callingβ to βThe Last of Usβ on HBO Max, the PlayStation experience has leapt far past the console. Chandler Bing on βFriendsβ played a PlayStation 1 and the title character fired at PlayStation zombies in the cult movie βShaun of the Dead.β
Pedro Pascal, left, and Bella Ramsey in a scene from the series "The Last of Us." (HBO via AP)
Tom Holland in a scene from "Unchartered." (Clay Enos/Columbia Pictures-Sony Pictures via AP)
βWe made gaming cool. When we came out we were a little edgy, we were a different, but it was really about being disruptive,β says Eric Lempel, senior vice president of Business and Product at Sony Interactive Entertainment. βWe feel we are a premier entertainment brand, not just a gaming brand.β
From bedroom to living room
Part of the enduring popularity of the PlayStation has been its ability to evolve with the technology, starting in 1995 by picking CD-ROMs that opened the door to 3D gaming. At the time, clunky cartridges were king.
The PlayStation β sparked by a failed partnership between Nintendo and Sony β entered a marketplace dominated by Sega and Nintendo. Sony wanted to bring the arcade experience home and a crucial decision was to consult with game developers first, before building their system.
βSony realized they needed developers in place from the get-go before they even started designing it,β says Anthony Caulfield, who with his wife, Nicola, run Gracious Films and made the independent documentary βThe PlayStation Revolution.β
βHardware manufacturers up to that point basically didnβt care what the developers wanted. They just made what they thought was the best piece of hardware,β he says.
Some critical steps helped right from the launch. Sony had a number of games ready to go, a development pipeline in place and a killer retail price β $299 β that was less expensive than the rival Sega Saturn.
Sony also picked its market carefully, Caulfield says. With Sega and Nintendo largely targeting children, Sony aimed the PlayStation at teens and young adults β catnip for their younger brothers and sisters.
βIf you grew up loving Nintendo games, the PlayStation was like a really good next step,β says Tyler Treese, the editor-in-chief of PlayStation LifeStyle, an online forum and news site for fans.
When the console first arrived, it was a sensation, going on to sell more than 100 million units globally. βItβs when games grew up,β says Caulfield. βItβs where the gaming went from the bedroom to the living room.β
Making the hardware slap
Sony kept up with the technology, packing a DVD into the PlayStation 2 so that buyers had another reason to buy the system. The PlayStation 2 remains the best selling console of all time, with some 160 million units sold.
βIt was one of the best-priced DVD players that also happened to be the best gaming system at the time,β says Lempel. βI know so many people who said, βThat was my DVD player. Thatβs how I started in DVD.ββ
Sony hit a wobble with the PS3, which used a Blu-ray deck. βIt made the thing so expensive and it kind of broke that original PlayStation feeling of availability and great value for money,β Caulfield says. The 2011 PlayStation network hack that shut down the network for 24 days didnβt help. βIf they got the PS4 wrong it could have been the end.β
But the PlayStation 4 in 2013 stabilized the console, offering immersive online multiplayer options, streaming services and a library of exclusive games. Sony kept going with in-app purchases, 4K resolution and a controller that has haptic feedback and adaptive triggers in the current PlayStation 5.
βEvery console has to have a purpose, it has to have a reason to exist, and when we find that we have the right amount of new technology that can enable developers to do great things, we push forward,β says Lempel.
From the living room to Hollywood
The list of movies and TV shows that have had their origin on the PlayStation is long. It includes: βUnchartedβ starring Tom Holland on the big screen, βThe Last of Usβ with Pedro Pascal on HBO, βTwisted Metalβ on Peacock and βGran Turismoβ with Orlando Bloom from Columbia Pictures.
More are on the way, including a live-action βHorizon Zero Dawnβ movie thatβs eying a 2027 release, an upcoming movie version of βGhost of Tsushimaβ directed by Chad Stahelski, and Amazonβs βGod of Warβ TV series.
Treese says PlayStation games often make the leap to TVs and theater screens because theyβre realistic, use motion capture and employ talented actors.
βThey do really lend themselves to movies because they definitely led that charge of making more cinematic video game experiences,β he says. It also doesnβt help that Sony Pictures is nearby.
Lempel says PlayStation franchises are finding new audiences in other media because, at base, theyβre good entertainment. βWe have great stories, weβve got great IP, and it transcends the category.β
That has even spilled out into fashion β British Nigerian multidisciplinary artist and designer Yinka Ilori has a line of PlayStation-inspired loungewear β and footwear, thanks to rapper Travis Scottβs Nike Dunk Low Cactus Jack X PlayStation sneakers.
βWe know that weβve struck a chord that goes just well beyond a consumer product,β says Lempel. βThis is something that people love. Itβs a big part of peopleβs lives and they love to talk about it. They love to express it in different ways.β
Lempel recently got a taste of that expression firsthand. He was at a restaurant in Manhattan when he spotted the PlayStation symbols tattooed on someoneβs arm. βThese are permanent markings on someoneβs body,β he says in wonder. βThatβs the passion people have.β
Source: playstation-30-anniversary
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